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Ruins of Silan quests guide [ Spoiler ]
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September 23rd, 2006, 07:19 PM #1


Posts: 16
Ruins of Silan quests guide [ Spoiler ]

- No quest requires you to be in a team in order to finish it no matter what the quest log says.
- No quest requires you to use a certain skill (melee dmg, magic dmg, root, etc.) to kill a mob. If you want you can use magic to kill mobs needed for a fighter quest and the other way around.
- You can use the '/tar <name>' or '/target <name>' command to find npcs, mobs or players. The command has a 250m range and for <name> you can only use one word. For example if you want to target the Dominant Cray you can use '/tar dominant' but you can't use '/tar dominant cray'. Also you can use only the first letters from the name of your target, like '/tar domi' for example. And lastly the command doesn't always work.
- Some quest log counters don't update but that doesn't mean the quests are broken. For example for the 'Team work' quest you will have to kill 10 Javings. The counter will stay at 10 untill you kill 10 Javings and only then the quest entry will change.
- If a quest requires you to find a material of quality X, any material of the same type and of the same or higher quality will do.
- All of the Chiang quests but the last one come in bulk (the new one automatically overwrites the old one and there is no reward given in between them).
- ROOT and ROT are two different spells.

[Added by Marjo] Spoiler below! Don't read any further if you don't want to be taken away the fun of discovering things by yourself.

Map of the Ruins of Silan

http://img180.imageshack.us/img180/9485/silanmapca3.jpg
Legend

[01] - Chiang & respawn point
[02] - Guilan (the fighter trainer, 1h melee weapons merchant, 2h melee weapons merchant are nearby)
[03] - Nomis (the magic trainer is nearby)
[04] - Sterga (the craft trainer, light armor merchant, medium armor merchant, heavy armor merchant are nearby)
[05] - Milles (the harvest trainer and jewelry merchant are nearby)
[06] - Be'Tooly (the tool merchant is nearby)
[07] - Kami Guide & respawn point
[08] - Karavan Communication Officer
[09] - Karavan teleportation point
[10] - Kami of the lake & Kami respawn point
[11] - Arken
[12] - Specialist bandit
[13] - Reitzak
[14] - Fine Zun Amber spot
[15] - Fine Motega Wood, Fine Sarina Seed and Fine Hash Amber spot
[16] - Ragus Lair
[17] - Yelk Hill
[18] - Entrance to the jungle tunnel
[19] - Exit from the jungle tunnel
[20] - Dominant Kirosta
Hunters and prey #1
Reward: 3000 xp, 1500 money
- Kill 10 x Suckling Yubo
Suckling Yubos are found around the camp.
Hunters and prey #2
Reward: 6000 xp, 3000 money
- Find 1 x Suckling Bodoc
- Find 1 x Weanling Bodoc
- Find 1 x Weeny Ragus
- Find 1 x Weanling Yubo
All you have to do is to select one of each type as your target. Suckling Bodocs, Weanling Bodocs and Weanling Yubos are found in the Hunting Grounds, Weeny Ragus are aggro and are found at [16].
Hunters and prey #3
Reward: 12000 xp, 4000 money
- Obtain and give 10 x Q6 Bodoc Meat
Bodoc Meat is a quest item and is obtained from any type of Bodoc found in the Hunting Grounds.
Hunters and prey #4
Reward: 9000 xp, one handed axe
- Find 1 x Weeny Ragus
- Kill 5 x Weeny Ragus
Weeny Ragus are aggro and are found at [16].
Team work
Reward: 15000 xp, one handed sword
- Kill 10 x New-born Javings
New-born Javings are aggro, can disarm and are found east and north-east of the Ruins of Silan, in the forest.
Red blades #1
Reward: 5000 money, large shield
- Kill Chlorogoo Looters until you obtain a Bandits' plan
The Bandits' Plan is a quest item and is obtained from Chlorogoo Looters. They are are aggro, social, come in groups of four and are found the middle of the Ruins of Silan. You need to kill 1-2 of them until you get the Bandit's plan.
Red blades #2
Reward: two handed sword
- Kill Arken
Arken is found at [11] and has 5 Chlorogoo Looters with him, all of them being aggro and social.
Magic quests given by Nomis [03]

First steps in magic #1
Reward: 1500 xp
- Kill 10 x Suckling Yubo
Suckling Yubos are found around the camp.
First steps in magic #2
Reward: 3000 xp, 1500 money
- Talk to Nomis
Birth of a magician #1
Requirements: Magic lvl 10; Cold 2 or Acid 2
Reward: 6000 xp
- Talk to Nomis
Birth of a magician #2
Reward: 8000 xp, magic amplifiers
- Kill 10 x Weaned Rendor
Weaned Rendors are found south and south-east of the Ruins of Silan, in the forest.
Birth of a magician #3
Requirements: Root 1
Reward: 10000 xp, 1 x light pants
- Kill 10 x New-born Javing
New-born Javings are aggro, can disarm and are found east and north-east of the Ruins of Silan, in the forest.
In the service of people #1
Requirements: Rot 1
Reward: 22000 xp, 30000 money ???
- Kill 15 x Peaceful Slaveni
Peaceful Slavenis are found east of the Ruins of Silan, near the forest.
In the service of people #2
Requirements: Fear 1
Reward: 15000 xp, magic amplifiers
- Loot and give 10 x Q10 Basic Yelk Mushroom
Basic Yelk Mushroom is looted from Yelks that are found in and near the Ruins of Silan.
In the service of people #3
Reward: 15000 xp, magic amplifiers
- Kill 10 x Puny Gingo
Puny Gingos are aggro and are found around the Throne Room.
A future artisan #1
Reward: 3000 xp, 1000 money
- Craft 1 x Q10 Basic Light Boots
Sterga will give you 30 x Q10 Generic Raw Material.
A future artisan #2
Reward: 4000 xp, 2000 money
- Buy 2 x Q10 Basic Buo Fiber
- Buy 2 x Q10 Basic Glue Resin
- Buy 1 x Q10 Basic Irin Oil
- Buy 1 x Q10 Basic Redhot Sap
- Craft 1 x Q10 Basic Light Boots
Sterga will give you 10000 gold and you can buy the mats from Be'Tooly at [06].
Rebuilding the future #1
Requirements: Light Pants Plan
Reward: 5000 xp
- Craft 5 x Q10 Basic Light Boots
- Craft 5 x Q10 Basic Light Pants
Sterga will give you 15 x Q15 Basic Enola Sap, 30 x Q15 Basic Bodoc Skin, 30 x Q15 Basic Anete Fiber, 30 x Q15 Basic Glue Resin, 30 x Q15 Basic Bodoc Tooth and 15 x Q15 Basic Irin Oil.
Rebuilding the future #2
Requirements: Crafting Option for HP Boost 1
Reward: 8000 xp, light pants
- Craft 5 x Q10 Basic Light Boots with HP Boost 1
- Craft 5 x Q10 Basic Light Pants with HP Boost 1
- Sell them to the Light armor merchant at [04].
Secrets of Silan #1
Reward: 10000 xp, 10000 money
- Forage 15 x Basic Mitexi Bark
or
- Loot 15 x Javing Bone
New-born Javings are aggro, can disarm and are found east and north-east of the Ruins of Silan, in the forest.
Secrets of Silan #2
Reward: 12000 xp, light vest
- Forage 30 x Q20 Basic Zun Amber
- Forage 15 x Q20 Basic Buo Fiber
or
- Loot 15 x Q20 Basic Yelk Skin
- Loot 15 x Q20 Basic Yelk Mushroom
Basic Yelk Skin and Basic Yelk Mushroom are looted from Yelks that are found in and near the Ruins of Silan.
Secrets of Silan #3
Requirements: Melee Weapon Crafting 2, Magic Amplifier Plan, Crafting tool for melee weapons
Reward: 15000 xp, light boots
- Craft 3 x Q15 magic amplifiers
Secrets of Silan #4
Reward: 15000 xp, 10000 money, light gloves
- Loot 10 x Q12 Basic Slaveni Bud
- Loot 10 x Q12 Basic Slaveni Moss
- Talk to Sterga
- Give them to either Aryu or Nomis
Basic Slaveni Bud and Basic Slaveni Moss are looted from Placid or Peaceful Slaveni found east of the Ruins of Silan.
Harvest quests given by Milles [05]

Art of harvesting #1
Reward: 2000 xp, 1000 money
- Forage 2 x Q1 Basic Motega Wood
- Forage 2 x Q1 Basic Anete Fiber
- Forage 2 x Q1 Basic Horny Shell
- Forage 2 x Q1 Basic Koorin Oil
- Forage 2 x Q1 Basic Dung Resin
All of them can be foraged around the camp.
Art of harvesting #2
Requirements: Basic Prospecting
Reward: 3000 xp
- Forage 15 x Q1 Basic Caprice Seed
Caprice Seeds are on the hill where Chiang is [01].
Art of harvesting #3
Requirements: Prospection for only fine materials
Reward: 5000 xp
- Forage 5 x Q5 Fine Motega Wood
- Forage 5 x Q5 Fine Sarina Seed
- Forage 5 x Q5 Fine Hash Amber
When you receive the mission a new flag [15] will appear on your map , the mats you need are found on a 30 meters radius area around it.
Art of harvesting #4
Requirements: 50m Deposit Tracking
Reward: 7500 xp, light pants
- Forage and give 1 x Q10 Fine Zun Amber
Fine Zun Amber is found at [14], under the 'E' in 'Karavan Embassy', outside the Karavan compound, near the fence and between some trees.
Shattered Ruins #1
Requirements: Harmful Extraction 20
Reward: 10000 xp
- Forage 5 x Q20 Basic Big Shell
- Forage 5 x Q20 Basic Gulatch Oil
- Forage 5 x Q20 Basic Buo Fiber
All of them are found on the Yelk Hill [17].
Shattered ruins #2
Reward: 12500 xp, light vest
- Obtain and give a Prince Diadem
The Prince Diadem is a quest item and is obtained from boxes (caisses) found in the north part of the Ruins of Silan.
Shattered Ruins #3
Reward: 15000 xp, light boots
- Go to the Throne Room and back
Merry harvester #1
Reward: 20000 xp, light gloves
- Forage 10 x Q20 Plain Dead Leaf
Plain Dead Leaves are found on the island in the middle of the Shining Lake.
Merry harvester #2
Reward: 22000 xp, ring
- Use 4 x Healing Mixture on 4 Fresh Goo Eruptions
Fresh Goo Eruptions are found around the Chlorogoo Camp at [13].
Purge the lands #1
Reward: 7500 money, Kami fame
- Kill 8 x Nauseous Frippo
Nauseous Frippos are found around the Blight Zone.
Purge the lands #2
Reward: 12000 money, Kami fame
- Kill 10 x Nauseous Capryni
Nauseous Caprynis are found around the Blight Zone.
Purge the lands #3
Reward: 15500 money, Kami fame
- Kill 1 x Young Ocyx
Young Ocyx are found north and north-east of the Blight Zone.
Karavan quests given by the Karavan Communication Officer [08]

Study of the goo #1
Reward: 7500 money, Karavan fame
- Forage 20 x Q11 Phial of Plain Fresh Goo Residue
or
- Obtain 20 x Q11 Plain Fresh Goo Residue
Plain Fresh Goo Residue is a quest item and is obtained from Nauseous Frippos that are found around the Blight Zone.
Study of the goo #2
Reward: 12000 money, Karavan fame
- Forage 20 x Q23 Phial of Average Fresh Goo Residue
or
- Obtain 20 x Q23 Average Fresh Goo Residue
Average Fresh Goo Residue is a quest item and is obtained from Nauseous Caprynis that are found around the Blight Zone.
Study of the goo #3
Reward: 15500 money, Karavan fame
- Forage 1 x Q24 Phial of Average Dried Goo Residue
or
- Obtain 1 x Q24 Average Dried Goo Residue
Average Dried Goo Residue is a quest item and is obtained from Young Ocyx that are found north and north-east of the Blight Zone.
Investigation at the bandits, Gravest sin #1, Gravest sin #2, Gravest sin #3, Gravest sin #4
Reward: 15000 fight xp, 15000 magic xp, 15000 craft xp, 15000 harvest xp
- Obtain Goo Remover from Specialist bandit
- Talk to Chiang
- Talk to Sterga
- Talk to Nomis
- Talk to Milles
- Talk to Guilan
- Talk to Chiang
- Talk to Kami of the lake
- Kill Reitzak
- Talk to Chiang
- Talk to Kami of the lake
- Go to the jungle
- Target a Weak Kipee
- Talk to Chiang
A new flag will apear on your map, south-east of the lake, marking the position of the Specialist bandit [12]. Kami of the lake is at [10], Reitzak is in the Chlorogoo camp at [13], the entrance of the tunnel that leads to the jungle is at [18], the tunnel exit is at [19].
Confront the kitin threat
Requirements: Fight level 30 or Magic level 30
Reward: medium vest, medium sleeves, medium pants, medium gloves, medium boots
- Kill 8 x Weak Kipee
- Kill 5 x Young Kipesta
- Kill 1 x Dominant Kirosta
- Forage 15 x Q1 Basic Redhot Sap
Weak Kipees are found all over the jungle, Young Kipestas are found in the middle and northern part of the jungle, the Dominant Kirosta is at [20]. Basic Redhot Sap is found near the jungle entrance.
Last edited by Marjo : November 20th, 2006 at 02:02 PM. Reason: added a warning
September 30th, 2006, 08:03 PM #2


Posts: 16
Re: Ruins of Silan quests guide
September 30th, 2006, 09:51 PM #3


Location: Leanon
First of all, I'd have sent you a personal message, but your PM seem to be turned off, so sorry for intruding.
Second, kudos for your exhaustive guide, with mixed feelings however. While I myself am no big friend of this kind of guides where you get everything (except lore) served on a silver platter, there are people who do. I hope it does not spoil too many
Regarding the matter of the silver platter, so to speak, is this tiny-looking, yet grave misconception:
Originally Posted by mjoll
There is no gold on Atys, at least none known to the homins. While you may say 'well whatsoever, money is money, who cares', it is one of the special and fundamental properties of Atys that there is no metal in homin hands. Think of the players who may read your guide, and not knowing any better, let loose on Atys, spreading talk about 'gold'.
The dappers homins use as currency consist of crystallised sap, which is why dappers are used up when one creates sap crystals for enchanting items. Dappers are not primarily used as currency, but only because they are convenient for this purpose.
October 1st, 2006, 07:02 AM #4


Posts: 16
Re: Ruins of Silan quests guide
Originally Posted by khyle
First of all, I'd have sent you a personal message, but your PM seem to be turned off, so sorry for intruding.
I had no idea pm is turned off by default but it's on now, thanks for letting me know.
Originally Posted by khyle
Regarding the matter of the silver platter, so to speak, is this tiny-looking, yet grave misconception:
There is no gold on Atys, at least none known to the homins. While you may say 'well whatsoever, money is money, who cares', it is one of the special and fundamental properties of Atys that there is no metal in homin hands. Think of the players who may read your guide, and not knowing any better, let loose on Atys, spreading talk about 'gold'.
The dappers homins use as currency consist of crystallised sap, which is why dappers are used up when one creates sap crystals for enchanting items. Dappers are not primarily used as currency, but only because they are convenient for this purpose.
I know the game currency's lore but I simply don't like the word 'dappers', i find it ugly and not fit for a game currency. Plus for the first times I read it I misread 'diapers'. I don't roleplay but I agree with you that there is no metal in homin hands on Atys so for the sake of roleplaying I will make a compromise *laughs* and I will replace 'gold' with 'money'.
Originally Posted by khyle
Second, kudos for your exhaustive guide, with mixed feelings however. While I myself am no big friend of this kind of guides where you get everything (except lore) served on a silver platter, there are people who do. I hope it does not spoil too many .

Thank you. I did expect mixed feelings and that is why my previous post contained a paragraph similar to the one below but I deleted it before submiting the post:
By reading this guide you already miss half of the fun of solving these quests by yourself, don't miss the other half by following this guide step by step. The guide is to be used only when you get stuck and you want to avoid frustration. You can also bug the other players with questions ingame since the community is very helpful. You don't get an answer? Try again later or try asking in universe chat.
The guide is in a primitive form, it contains locations mostly. There are no hints on how to fight certain mobs, how to fight certain npcs, how to craft q20 items, how to prospect and extract from your own sources, etc. That is for each player to find out.
November 9th, 2006, 11:44 PM #5


Location: Columbus OH USA
Thanks sooo much for this, it has been a big help! I'm done with all except Red Blades 1 and 2, and Chiang's stuff (I came back from killing the bandit and showing the goo remover to everyone, but he wants me to gain some levels at that point..I'll log back in and check, perhaps that can be inserted.)
Edit: You have to be 25 in fight or magic to proceed.
Last edited by gretchen : November 10th, 2006 at 12:54 AM.
November 14th, 2006, 11:20 AM #6


Posts: 480
Re: Ruins of Silan quests guide
In the service of people #1
iirc the reward was also a light vest with a sap bonus.
November 20th, 2006, 03:16 AM #7

Posts: 1
Re: Ruins of Silan quests guide
Thanks for the guide. The Map with all the NPcs and thanks for /tar info..
April 30th, 2007, 03:25 PM #8


Posts: 81
Re: Ruins of Silan quests guide [ Spoiler ]
Great guide. My son just started using it for his quests and it's definitely helped to reduce his frustration level.
I did want to add one comment though, since it's a fairly common complaint based in a misunderstanding. The /tar(get) command will only find a the target if it's previously registered in some way (ie: you got close enough for the text to pop up had you been looking at it). Once acquired in this way, the /tar command will continue to find it until it's 'un-acquired' by passing out of range (~250m).
The best way to make use of it is to program it into a macro and just keep hitting it as you pass close (~50m) to mobs. You can navigate using your radar and just swing within range of any creatures without stopping to look at them. This is particularly useful when trying to find NPCs in a city. You can just run down the streets hitting the /tar macro without looking up. It's the in-game equivalent of running through town carrying a big sign with the person's name on it.
Thanks for your hard work on the guide.
October 8th, 2008, 06:42 PM #9


Location: Austin, Texas, baby!!
Just a note on using the /target (/tar) command.
You can use multiple words, but have to surround them with quotes.
Example:
/tar 'Weanling Yubo'
Creating a macro that says that in chat will allow you to repeat it without having to type it repeatedly. Even if you only need it for the one mission, it may take less time than wandering the hunting grounds for hours searching for that elusive Yubo.
The same idea will come in very handy later in your career in a variety of circumstances, for instance when hunting bosses or named mobs, or trying to avoid them while digging. (e.g. My /tar Zatchel macro while digging jewel mats in GoC)

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