Brawlhalla Combos

Brawlhalla Combos

Brawlhalla Combos Average ratng: 3,8/5 6767 votes

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BrawlhallaCombos

gfycat.com:A dodge that's available to you with no momentum needed and can be angled in 8 directions, it's main purpose is to escape strings or failed combos. This type of dodge has a cooldown of 1.33 seconds on the ground and 3.23 seconds in the air.- gfycat.com:A normal dodge with no directional input.- gfycat.com:A dodge that's available as soon as you have certain amount of momentum that can be canceled into a light attack if canceled, you have invincibility frames until the first hitbox of your move comes out.- gfycat.com:A speed dodge that's obtained after hitting an opponent.- gfycat.com:A chain dodge is two speed dodges strung together, it's purpose is to enclose space. This type of dodge can also be cancelled after the first dodge into a spot dodge or an attack, when you cancel into an attack you will be invincible until the first hitbox of your move comes out. Normal Dash:A spacing tool best utilized for unreactable approaches and mixups. This can be done by pressing foward or down (or both) and dodge at the same time.- Back Dash:A dash that sends you backwards.

This type of dash is slightly different as it doesn't move as far as the normal dash and has a bit of lag before being able to input a jump or attack.- Sprint:Sprinting is basically a dash that you're able to control the distance of (as long as it is longer than a normal dash). This is the fastest way to move in the game. Sprinting is executed the same way as a normal dash except that you hold it for as long as you want to perform the sprint. :This tech is exclusive to dLights and dSigs, this tech is used to speed up the process of doing a dLight or dSig on a ledge. It's done by doing an attack as soon as your legend's foot is at the same level as the ledge.-:This tech let's you do a grounded move in the air by spot dodging in the air then immediately doing any attack.-:A slide charge is a tech that allows you to slide off the stage with any chargable attack once you have some momentum.

Another good combo is the two air hammer throws. First do the directional air power to grab and throw them down then immediately follow up with the down light air to send them right back up. The bonus to this one is if they dodge your directional Air you can usually get a quick down light throw to punish them for that. R/Brawlhalla: A subreddit for the 2D fighting game, Brawlhalla! Available on Steam, PS4, Nintendo Switch, Xbox One and soon on Mobile! Cannon is fun and i havent been able to find any combos that work reliably. So, if there are any, let me know! Kindly state if the combo is true and if there is a damage range needed for the combo.

Keep in mind some sigs are not slide chargable.-:The same thing as a slide charge except you turn around right before walking off the stage. This tech also doesn't work with some sigs.- Dash Breaking:A tech that allows you to perform a dash that moves you foward the normal distance but does not slide at the end like a normal dash. This is executed by holding backwards after performing a dash.

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Brawlhalla Combos
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