The dream of online team play comes ever closer to its glorious reality, thanks to Sierra. The company recently released an add-on for Half-Life that puts a new face on the most popular Quake mod ever: Team Fortress Classic. Within a few days of its release, TFC was the game of choice on close to half of WON's Half-Life servers.
Minimum: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
Recommended: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
No bots are included with Team Fortress Classic; however 3rd party bot plugins are available. The following section lists the most popular bots available with a list of strengths and weaknesses, and a list of commands.
The following represent popular bots:
Foxbot has been developed by:
Special thanks to:
For Foxbot to work properly, a map with a proper waypoint must be used. Foxbot's installation provides waypoints for 527 maps, including all Team Fortress Classic standard maps and deathmatch maps from Half-life.
Command | Description |
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addbot | This command will create one bot.
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botskill_upper | Sets the best possible skill level to be randomly assigned to bots that join the game automatically.
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botskill_lower | Sets the worst possible skill level to be randomly assigned to bots that join the game automatically.
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bot_skill_1_aim | This command will affect the accuracy of all bots that have a skill of 1 (highest skill level) in the game or that join the game.
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bot_aim_per_skill | This command will affect the accuracy of all bots that have a skill between 2 and 5 in the game or that join the game. It sets the difference in inaccuracy between one bot skill level and the next.
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bot_chat | This command lets you influence how often the bots 'trash talk'.
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min_bots | If nonzero, a minimum number of bots is maintained.
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max_bots | If nonzero, a maximum number of bots is maintained.
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bot_total_varies | Sets the number of bots on the server to fluctuate from min_bots to max_bots randomly. This simulates players on an Internet public server. If zero, command is disabled.
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bot_team_balance | This command will allow bots to automatically switch when teams become uneven. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
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bot_bot_balance | This command will attempt to maintain an even bot to human ratio between the teams. There may be bugs associated with this command. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
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pause | The delay in seconds before bots join a game.
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bot_create_interval | Time(measured in seconds) between auto-creating one bot and the next. Note: On slower machines and/or old versions of TFC setting this to 1 or 2 might (or might not) cause your server to crash (caused by a Half-Life bug).Setting this to 3 will be safe if settings 1 or 2 cause any instability.
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bot_xmas | Determines whether the bots will celebrate Christmas/birthday mode.
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bot_allow_moods | If enabled, any bots created will be given random personality traits and/or moods. If disabled, all the bots to have the same personality profile.
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bot_allow_humor | If enabled, bots are allowed to go crazy occasionally and do daft stuff such as using melee weapons only, or go looking for walls to graffiti.
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defensive_chatter | If enabled, bots will announce defense related messages.
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offensive_chatter | If enabled, bots will announce offense related messages.
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bot_can_use_teleporter | If enabled, bots will use Teleporters, if appropriate.
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bot_can_build_teleporter | If enabled, bots will attempt to build Teleporters, if appropriate.
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bot_use_grenades | If enabled, bots use grenades at appropriate times.
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botdontshoot | Sets whether or not the bots will shoot. When enabled, bots will run past each other without shooting.
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bot_info | Shows foxbot information: foxbot variables, foxbot info, & foxbot version.
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botcam | The botcam allows you to see through the eyes of the bot showing what it sees and targets. It also reveals debug information about the bot.
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spectate_debug | This command only works on listen servers, and was created mainly for development use. When the (spectating) host player gets near to a bot some information will appear about the bot and the waypoints it is interested in.
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kick | Kicks a bot.
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kickall | Kicks all bots.
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Version 0.792March-29-2020Updated by RoboCop
- Further optimisation fixes
- Linux build compiled with the newer GCC/G++ 8
- Replaced most of the C style casts with C++ casts
- Increased Engineer priority task to maintain Sentry Guns
- Increased Medic priority task to buff and heal team mates
- Increased collect ammo priority to allow both Engineers and Snipers for defensive tasks
- Reduced Sniper accuracy for each of the 5 bot skill settings
- Enhanced the Dustbowl waypoints even further to remove lame sentry deployment areas
- Altered the Dustbowl map config to allow Red Engineers to spawn first
- Corrected the hunted map config where Sniper assassins could not spawn
- Fixed deprecation warning for 'SpyDetect'
- Fixed some potential code issues
Known bugs:-
>> '[META] WARNING: Plugin didn't set meta_result: foxbot_mm.so:engClientCommand()' still appears to occur
>> Soldier bots tend to struggle for rocket jumping in certain areas
>> botdontmove, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational
>> FoxBot appears to crash sometimes on Windows Listenservers
Version 0.791August-07-2018Updated by RoboCop
- Removed unwanted tchar.h dependancies that are no longer required - Thanks to Globoss
- Linux build should now work for Assault and Capture Point maps due to syntax error fixed - Thanks to Globoss
- Fixed Write Strings and compile time for version.cpp that fails on GCC 6+
- Fixed extdll.h that appears to fail to compile on GCC 6+ for #ifndef min and max
- Added optimisation for faster float point for Win32 build
- Linux build optimised for floating-point arithmetic and tuned for newer arch
- bot_job_think.cpp should be fairly adjusted for the bots to choose their paths and tasks wisely
- h_export.cpp Linux 'h_Library' can now detect both old and new TFC server build (tfc.so or tfc_i386.so)
- Added teleport waypoints for baconbowl_r, chimkey_l and siege
- Added more map configs for rats maps, plus turkeyburgers2002, fishburgers and donutburgers to spawn 1 Sniper per 4 teams
- Enhanced the map configs for the Assault & Defend maps, rock2 and flagrun to spawn the recommended bot classes for each team
- Enhanced the hunted waypoints to prevent the Red team and the Hunted wondering back and forth in entrance tunnel
- Added some more defensive waypoints for avanti, casbah, flagrun, chimkey_l and warpath
- Added some important conc/rocket jump waypoints for the stock maps, palermo, ksour, cornfield, baconbowl_r and sandbowl_r2
- Reduced the risk of bots invading enemy spawns for the stock maps, chimkey_l, tf2fort and ksour
- Reduced excessive waypoint and pathwaypoint quantity for rats, rats2 and rats3, rats_cmd, palermo and baconbowl_r
- Removed non recommended waypoints for Dustbowl that includes sentry that are not suitable for defending CP3
- Fixed the waypoint problems for 55, openfire_lowgrens, xpress2k4, destroy_l, phantom, shutdown2, sandbowl_r2 and tf2fort
- Added new waypoints for bases2k3, momentum_l, mortality_l and hellion
Known bugs:-
>> botdontmove, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational
>> FoxBot appears to crash sometimes on Windows Listenservers
Version 0.79December-23-2016Updated by RoboCop
- Renamed Win32 binary 'foxbot.dll' as 'foxbot_mm.dll'
- Both builds recompiled and added some FPU compile flag support for SSE2
- Removed further HLDM and Op4 support
- Fixed the 'check if entity is a Dispenser' coding that was mistyped
- Enhanced the Dustbowl waypoints for preventing blue bots from going backwards
- Enhanced the shutdown2 waypoints for preventing bots from spawn camping
- Enhanced the cornfield waypoints for using detpack and more teleports
- Increased bot priority tasks for allowing Engineers to focus more on building
- Removed ammo waypoints located in Nade Bag locations to reduce bots taking grenades to allow humans to obtain them
- Added some important concjump points for certain stock maps plus for palermo, destroy_l and shutdown2
- Added important FoxBot Map and Class Restriction map configs for TFC for like Sniper only maps and hunted
- Added 'foxbot_mm_i686.so' Linux HLDSUpdatetool TFC compatible binary version for legacy support
- Added teleport waypoints for warpath, shutdown2, avanti, schtop, monkey_l, ksour and palermo
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- New waypoints for 55, openfire_lowgrens, rats, rats2, rats3, xpress2k4, destroy_l, phantom, rats_cmd and tf2fort
>> Known issues - botdontmove and bot_team_balance cvars not operational and experimenting with bot_job_think.cppfor equalising and to balance the bot task priority to act more professional
Version 0.78August-20-2016Updated by RoboCop
- Added 'bot_team_balance' external integer for bot.cpp
- Fixed the unwanted 'const' for the bot global variables that fail for Win32 build
Lethal league switch. - Drop the '_i386' suffix build name for Linux binary version
- Both builds compiled for SteamPipe using HLSDK v2.3p4 and Metamod v1.21-p37 source codes
- Fixed the 'snprint' script that was used for the older FoxBot cpp files
- Removed non-required entities for TFC that were used from the HPB Template
- Removed support for HLDM, CS, FLF and Op4 from HPB Template to focus support for TFC
- Fixed code typo error for 'bot_max_inaccuracy' in bot_combat.cpp
- Linux version optimised as i686 build and fixed Linux binary for TFC SteamPipe Servers
- Both builds optimised for SSE2 code generation
- Fixed '[META] WARNING: Plugin didn't set meta_result: foxbot.dll:engClientCommand()' that appears to be fixed from the newer HLSDK and Metamod kits
- Added a config variable 'botdontmove' to spawn stationary bots for the purpose of minigolf maps